Football RogueGuides

The complete guidebook

Understand the career

Every major Football Rogue system, explained without hiding the numbers: youth cuts, first contracts, match cards, player attributes, permanent traits and the rules that make each run different.

Maintained by Football Rogue7 official guidesCurrent Alpha 0.1 rules

Play free

07systems explained
one player to build

Choose a route

Start with the question you have

Each page stands on its own, then points to the next system that matters.

How these guides are maintained

Each guide is written from the same rules used by the live game and checked again when a mechanic changes. They explain Football Rogue itself—no scraped strategy, invented optimal route or generic football advice.

Three useful rules

Read the night, not just the rating

High numbers help. The right action, enough Legs and a coherent build decide how those numbers become a career.

Ability sets the baseline

Your position and attributes project the rest of the season. The goals, assists and result you actually produce on the chosen night then move that projection.

The opponent changes the answer

A strong move can still be wrong against a Low Block or Suffocating Press. Scout the trait, then take a kit that can counter it.

You cannot build everything

Elite attributes cost more, a career commits to at most two core paths, and each match kit has only three moves. Specialisation is the point.

The awkward years count

A missed recommendation, a smaller first club or a season spent fighting for Trust can become the part of the career you remember.

No account. No install.

Build the player, then read the guide you need

The active career saves in this browser after every decision.

Start a career