Pick a kid
Three scouting cards. No one is complete. There are no ratings to sort by — read the gold bars for ability now, the grey for the room left, and the background for the story.
How to play
Start with a kid who has more enthusiasm than polish. Decide where they play, what they practise and when to take a chance. By sixteen the questions get sharper: sign for the big name, or go somewhere you will actually play? A whole career takes about fifteen minutes.
The core loop
The early years are about finding a place to play. The professional years are about keeping your place when somebody else wants it.
Three scouting cards. No one is complete. There are no ratings to sort by — read the gold bars for ability now, the grey for the room left, and the background for the story.
There is no transfer market at eight. Choose where football happens this week: the cage, the school pitch, a community club or an academy. Three trials along the way can reroute everything.
The polite youth language stops. A first contract might promise minutes, money, better coaching or a fight you are not ready to win.
Draft a season route, pick your training, then play the two possessions that can turn the match. A Ladder Boss adds a third decision at 90+2'.
Somewhere in your thirties the legs go. The career gets a grade, a share card and a permanent place in your local Legacy archive.
The roguelike part
This is what stops two careers feeling the same. You are not levelling one player up — you are building a specific one.
Every few seasons you choose one of three permanent traits. They are tagged — Finisher, Creator, Engine, Steel, Spotlight and more — and match two tags to unlock a synergy that changes match odds, energy, scoring, creation, injury risk or recovery.
Each season opens with three routes and you take one: challenge the Ladder Boss, gamble on a glory match, or pass a manager-trust test. The others close for the year, so a season has a shape you chose.
Drawn from the live table — the club one rung above you, second place when you are defending first, or a relegation rival if you are in the bottom two. Its result writes real points back into the table, and beating it drafts a permanent relic.
Every side shows a tactical trait you can counter; elite fixtures stack several. Beat an elite opponent and you keep one defeated trait as permanent intel that blunts it for the rest of your career.
A serious injury opens a three-way recovery draft. The comeback leaves a permanent scar trait — sometimes the one that finally completes a build. Failure is content, not a dead end.
Your career rival is not just a bigger number each year. Beat them head to head and they come back with a new counter-trait, and they will be standing between you and the biggest individual award of all.
Read the player
An 82 in shooting does not guarantee a start. A player with 58 confidence may still ask for the ball in the right moment.
These are the things a coach notices on the pitch: Pace, Shooting, Technique, Passing, Strength, Composure, Fitness and Mentality.
You can have 70 shooting and still sit on the bench. Health, Confidence, Coach trust and Reputation decide what happens around the ball.
Gold is what the player can do today. Grey is the scout's estimate of the room left. Scouting cards deliberately show no numbers — a precise rating for an eight-year-old would be a lie.
At eight, money means boots, travel and a small cage-tournament prize. As a pro, the contract shows gross weekly pay and appearance bonuses; the season ledger removes tax, agent and career costs before cash reaches your balance.
If it is your first run
None of these are secrets. They are just the things players work out on run two.
Worth remembering
The missed trial, the loan move, the year spent behind a better striker — those seasons give the career its shape. A clean run is not always the memorable one.