Long-term identity
A build changes how you play
Attributes make the player stronger. Paths, traits and moves decide what that strength is for. You cannot take every identity, so each career develops a real point of view.
choices that stay
The three core paths
The path is a live match rule, not a personality badge. Its cue appears above the choices when the effect can be used.
Finisher
Land a clean shooting action to sight goal; the next valid shot gains +15 goal chance.
Creator
A clean setup can survive one flex in the sequence instead of disappearing immediately.
Engine
The first demanding action in each half refunds up to 6 Legs.
A career can commit to at most two core paths. The second broadens the build, but it permanently closes the third.
Career traits are permanent, specific effects
A trait card has three useful pieces of information: its name, its family and the exact effect. “Second wind,” for example, belongs to Engine and makes pace-, fitness- and strength-based actions cost three fewer Legs. “Half-chances” belongs to Finisher and raises the player's projected season goal rate.
Steel traits focus on durability and recovery. Spotlight traits focus on reputation, big occasions and the late action. They support the build without replacing the three core football paths. Read the effect line as the rule; the flavour line explains the kind of player that rule creates.
Position traits define the role
Centre-forwards can become a box finisher, a false nine or a physical outlet. Wingers can attack space, cut inside or create early. Attacking midfielders can unlock runners, arrive to score or resist the press.
The effect line proves what the role changes. “Hold and lay” adds +2 STR and +1 FIT, gives STR actions +7% success and reduces their Legs cost by 3. “Thread the runner” adds +2 PAS and +1 TEC, lifts season assists by 18% and gives PAS/TEC actions +7% success. The move name is flavour; those values are the rule.
Signature moves come from attribute milestones
Signature traits are earned when the required pair of player-card attributes reaches its threshold. A fast shooter can unlock Quick release. An elite passer with strong awareness can earn Split vision. A technical player with the mentality to survive pressure can become Press-proof.
This makes attribute planning matter. Raising everything evenly creates a balanced card, but it may delay the move that completes the build. Elite levels also cost more growth points, so keep the next Signature requirement in view rather than spending only because a point is available.
Owned moves are not the same as tonight's kit
The career gradually earns a move pool through youth, traits, Signatures and match rewards. Before an important match, you take only three. A move can also be sharpened, improving a familiar part of the player instead of adding another option.
Build the kit for the opponent and the sequence you intend to play. A Creator still needs a payoff. A Finisher needs a route to the chance. An Engine needs a move that turns saved Legs into an advantage rather than ending the night with unused energy.
Three coherent starter builds
- Box striker: Finisher, then Spotlight. Prioritise SHO and COM; take a setup that reaches a box finish and preserve a late option for the biggest nights.
- Wide creator: Creator, then Engine. Build PAS, TEC and PAC; carry one move to beat pressure and one that releases the runner or early ball.
- Press-resistant number ten: Creator with Engine support. Build TEC, MEN and PAS; use the first action to escape the jump, then cash the created picture.
These are starting principles, not mandatory recipes. The best build is the one whose attributes, permanent effects and three selected moves all describe the same footballer.
One pick. It stays.
Build a footballer, not a full skill tree
Specialisation creates the strengths, gaps and decisions that make a career memorable.